пятница, 11 июля 2008 г.

Unholy Talent

Epidemic
Rank 0/2
Increases the duration of diseases caused by you, or your ghouls by 3 sec.
  Virulence
Rank 0/3
Increases your chance to hit with your spells by 1% and reduces the chance that diseases you cause can be cured by 10%.
  Improved Death Coil
Rank 0/3
Increases the damage and healing of your Death Coil spell by 5%
  Vicious Strikes
Rank 0/3
Increases the critical strike chance by 1% and critical strike damage by 1% of your Plague Strike, Death Strike and Degeneration.

  Ravenous Dead
Rank 0/5
Requires 5 Points in Unholy Talents
Increases the total Strength of you and your Ghouls by 1% and reduces the cooldown on Raise Dead by 30 sec.
  Unholy Command
Rank 0/2
Requires 5 Points in Unholy Talents
Reduces the cooldown of your Death Grip ability by 5 sec and the cooldown of your Blood Boil ability by 2 sec.
 
Improved Plague Strike
Rank 0/3
Requires 10 Points in Unholy Talents
Increases the damage done by your Plague Strike ability by 5%.
  Lichborne
Rank 0/1
Requires 10 Points in Unholy Talents
Instant - 5 min cooldown
Draw upon unholy energy to become undead for 30 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you.
  Necrosis
Rank 0/5
Requires 10 Points in Unholy Talents
Your normal melee swings have a 20% chance to deal an additional 5% Shadow damage.

On a Pale Horse
Rank 0/2
Requires 15 Points in Unholy Talents
You become as hard to stop as death itself. The duration of all Stun and Fear against you is reduced by 10% and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects.
  Ferocious Dead
Rank 0/3
Requires 5 points in Ravenous Dead.

Requires 15 Points in Unholy Talents
Raise Dead lasts an additional 3o sec. Army of the Dead lasts an additional 1 sec, and Death Pact grants a heal over time effect for 15 sec equal to 50% of the amount healed.
  Dirge
Rank 0/3
Requires 15 points in Unholy Talents
Your Plague Strike, Degeneration, Raise Dead and Summon Gargoyle generate 25% additional runic power.
  Shadow of Death
Rank 0/5
Requires 15 points in Unholy Talents
Increases all your attributes by 1% and whenever you die, you return to keep fighting as a Ghoul for 45 sec.

Corpse Explosion
Rank 0/1
Requires 20 points in Unholy Talents
Instant - 20 yd range
Requires Runic Power
Unleashes all available runic power to cause a targeted corpse to explode for 3.6 Nature damage per 10 runic power to all enemies within 20 yards.
  Impurity
Rank 0/5
Requires 20 points in Unholy Talents
Your spells receive an additional 4% benefit from your attack power.
  Unholy Rune Mastery
Requires 20 points in Unholy Talents
When you strike an enemy with Degeneration or Plague Strike there is a 10% chance that the time it takes for your Unholy Runes to activate will be cut in half for the next 5 sec.
 
Improved Corpse Explosion
Rank 0/2
Requires 1 point in Corpse Explosion.

equires 25 points in Unholy Talents
Exploded corpses cause 25% additional damage and have a 50% chance to cast a disease on enemy targets that deals 36% of th eexplosion damage over 9 sec.
  Magic Supression
Rank 0/5
Requires 25 points in Unholy Talents
You take 1% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 5% of spell damage.
  Bone Armor
Requires 25 points in Unholy Talents
Instant - 1 Unholy - 1 Frost
30 sec Cooldown
The caster is surrounded by 4 Whirling bones. each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min.
 
  Improved Magic Supression
Rank 0/1
Requires 5 points in Magic Supression.

Requires 30 points in Unholy Talents
Instant - 1 Unholy
20 yd range - 2 min cooldown
Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs up to 10,000 damage. Lasts 30 sec.
  Blood-Caked Blade
Rank 0/5
Requires 30 points in Unholy Talents
Your normal melee swings have a 2% chance to infect a target with plague, dealing shadow damage over time.
 
  Crypt Fever
Rank 0/5
Requires 35 points in Unholy Talents
Your diseases also cause Crypt Fever, which reduces an enemy's attributes by 1%. Crypt Fever lasts for 18 sec and can stack up to 3 times.
  Unholy Aura
Rank 0/2
Requires 35 points in Unholy Talents
Increases your Shadow resistance by 22. While in Unholy Presence, increases the movement speed of all party members within 45 yards by 5%. This effect stacks with other movement improving effects.
 
Wandering Plague
Rank 0/3
Requires 40 points in Unholy Talents
When your diseases damage an enemy, there is a 5% chance they will also damage other enemies within 8 yards. This spell ignores targets with effects cancelled by taking damage.
  Ebon Plaguebringer
Rank 0/3
Requires 5 points in Crypt Fever

Requires 40 points in Unholy Talents
Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 1% in addition to reducing attributes by 5%. Ebon Plague lasts for 18 sec and can stack up to 3 times.
  Summon Gargoyle
Rank 0/1
Requires 40 points in Unholy Talents
Intant - 30 yd range
Requires Runic Power
5 min cooldown
A Gargoyle flies into the area and bombards the target with Shadow damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to 1 min.
 
  Rage of Rivendare
Rank 0/5
Requires 45 points in Unholy Talents
Your spells and abilities deal 2% more damage to diseased targets.
  
  Unholy Blight
Rank 0/1
Requires 50 points in Unholy Talents
Intant - 10 Runic Power
1 min cooldown
A creeping swarm of unholy insects surrounds the caster for a 10 yd radius. All enemies caught in the swarm take 34 damage, and are plagued with a disease that can stack up to 3 times. Persists for 1 sec per 10 runic power.
  

Frost Talent

Improved Icy Touch
Rank 0/5
Reduces the cooldown of your icy Touch spell by 1 sec and increases the critical strike damage by 5%.
  Glacier Rot
Rank 0/3
Diseased enemies take 5% more damage from your Icy Touch, Mind Freeze and Frost Strike spells.
  Frostbite
Rank 0/3
Gives your Icy Touch and Mind Freeze spells a 5% chance to freeze the target for 5 sec.
 
  Toughness
Rank 0/5
Requires 5 Points in Frost Talents
Increases your armor value from items by 2%.
  Block Ice
Rank 0/5
Requires 5 Points in Frost Talents
Increases your Frost and Shadow spell damage by 2%.
 
Icy Talons
Rank 0/5
Requires 5 Points in Improved Icy Touch

Requires 10 Points in Frost Talents
You leech heat from targets of your Icy Touch, so that when their melee, ranged and casting speed are reduced, yours speed up by 3% for the next 20 sec.
  Frozen Rune Weapon
Rank 0/1
Requires 10 Points in Frost Talents
Instant - 1 Frost
Imbue your rune weapon with frost, causing 29.9 to 92 additional frost damage, based on the speed of the weapon. Also has the chance to cause your target to be vulnerable to Frost damage. Lasts 10 minutes.
  Nerves of Cold Steel
Rank 0/3
Requires 10 Points in Frost Talents
Increases your chance to hit with one-handed melee weapons by 1% and increases the damage done by your off-hand weapon by 5%.
 
Death Rune Mastery
Rank 0/3
Requires 15 Points in Frost Talents
Whenever a rune activates, it has a 2% chance of converting into a Death Rune.
  Chill of the Grave
Rank 0/3
Requires 15 Points in Frost Talents
Your Icy Touch, Chains of Ice and Frost Strike generate 25% additional runic power.
  Killing Machine
Rank 0/5
Requires 15 points in Frost Talents
After landing a melee critical strike, there is a 20% chance your next Icy Touch, Mind Freeze or Howling Blast spell will be a critical strike.

Deathchill
Rank 0/1
Requires 20 points in Frost Talents
Instant - 2 min cooldown
When activated increases your critical strike chance with Frost spells and abilities by 100% for the next 6 sec.
  Frigid Dreadplate
Rank 0/3
Requires 1 point in Frozen Rune Weapon.

Requires 20 points in Frost Talents
Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next swings.
  Runic Power Mastery
Rank 0/3
Requires 20 points in Frost Talents
All of your runic power spells and abilities behave as if you had an additional 10% runic power.
 
Chillblains
Rank 0/3
Requires 25 points in Frost Talents
Adds a Chill effect to your Icy Touch and Mind Freeze, reducing movement speed by 10% for 2 sec.
  Frost Rune Mastery
Requires 25 points in Frost Talents
When you freeze a target, there is a 50% chance that the time it takes for your Frost Runes to activate will be cut in half for the next 5 sec.
  Annihilation
Rank 0/3
Requires 25 points in Frost Talents
Increases the critical strike chance of your melee special abilities by 1%. In addition, there is a 30% chance that your Obliterate will do its damage without consuming a disease.
 
  Howling Blast
Rank 0/1
Requires 30 points in Frost Talents
Instant - 1 Frost
20 yd range - 30 sec cooldown
Blast the target with a frigid wind dealing 278 to 302 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets.
  Unbreakable Armor
Rank 0/3
Requires 30 points in Frost Talents
Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec.
  Endless Winter
Rank 0/1
Requires 30 points in Frost Talents
The slowing effect of your Icy Touch lasts and additional 2 sec and the freezing effect of your Chains of Ice lasts and additional 1 sec.

Aneurysm
Requires 3 points in Chillblains

Requires 35 points in Frost Talents
The Chill effects of Icy Touch and Mind Freeze lasts an additional 1 sec. In addition, Mind Freeze consumes no runic power.
  Merciless Combat
Rank 0/3
Requires 35 points in Frost Talents
Your frost spells and abilities do an additional 20% damage when striking targets with less than 20% health.
  Frost Aura
Rank 0/2
Requires 35 points in Frost Talents
Increases your Frost Resistance by 22. While in Frost Presence, increases the total health of all party members within 45 yards by 2%.
 
Acclimation
Rank 0/3
Requires 40 points in Frost Talents
When hit by a spell, you have a 10% chance to boost resistance to that school of magic for 18 sec. Stacks up to 3 times.
  Frost Strike
Rank 0/1
Requires 3 points in Merciless Combat.

Requires 40 points in Frost Talents
1 Frost - Next melee
Requires Melee Weapon
A strong attack that deals weapon damage as Frost damage. Has a 10% chance to freeze the target.
  ---- of Gorefiend
Rank 0/3
Requires 40 points in Frost Talents
Data Missing
 
  Tundra Stalker
Rank 0/5
Requires 45 points in Frost Talents
Your spells and abilities deal 2% more damage to targets under the effects of Icy Touch, Chains of Ice or Hungering Cold.
  
  Hungering Cold
Rank 0/1
Requires 50 points in Frost Talents
Requires Runic Power
Instant - 1 min cooldown
Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within 10 yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice.
  

Blood Talent

The Death Knight Hero Class offers players a good alternative with Tanking and DPS abilities that may serve as an asset to your raid. It will also help fill a void when there are no tanks available. It is easy and faster to level the Death Knight from level 55-80. Below you can browse through the Death Knight's Talent Trees.

Note: Keep in mind this Wrath of the Lich King build was from 2008 Blizzard Worldwide Invitationals. Things may change drastically through closed beta and release date. The Talent Trees below might not be accurate by then.


Preview|Blood Talent|Frost Talent|Unholy Talent


Butchery
Rank 0/2
Whenever you kill an enemy that grants experience or honor, you generate 10 runic power. In addition you generate 1 runic power per 3 sec.
  Blade Armor
Rank 0/5
You gain 5 attack power for every 1000 points of your armor value.
  Improved Blood Strike
Rank 0/3
Increases the bonus damage your Blood Strikes cause to diseased targets by 30%.
 
  Subversion
Rank 0/3
Requires 5 Points in Blood Talents
Increases the critical strike chance of Blood Strike, Pestilence and Obliterate by 1% and reduces threat generated while in Blood or Unholy Presence by 8%.
  Forceful Deflection
Rank 0/5
Whenever you kill an enemy that grants experience or honor, you generate 10 runic power. In addition you generate 1 runic power per 3 sec.
 
Rune Tap
Rank 0/1
Requires 10 Points in Blood Talents
Instant - 1 Blood - 1 min Colldown
Converts 1 Blood Rune into 10% of your maximum health.
  Dark Conviction
Rank 0/5
Requires 10 Points in Blood Talents
Increases your chance to get a critical strike with melee weapon by 1%.
  
Improved Rune Tap
Rank 0/3
Requires 1 point in Rune Tap

Requires 15 Points in Blood Talents
Increases the health provided by Rune Tap by 15%
  Spell Deflection
Rank 0/3
Requires 5 points in Forceful Deflection

Requires 15 Points in Blood Talents
You have a chance equal to your Parry chance of taking 10% less damage from a direct damage spell.
  Vendetta
Rank 0/2
Requires 15 points in Blood Talents
Heals you for 3% of your total health whenever you kill a target that yields experience or honor.

Scent of Blood
Rank 0/3
Requires 20 points in Blood Talents
After being struck by a ranged or melee critical hit, you gain the Scent of Blood effect, causing your next 2 melee hits to steal life from the enemy. Lasts for 12 sec. This effect cannot occur more often than once every 12 sec.
  Blade Barrier
Rank 0/3
Requires 20 points in Blood Talents
Whenever you have no Runes active, your Parry chance increases by 5% for the next 8 sec.
  Mark of Blood
Rank 0/1
Requires 20 points in Blood Talents
Instant - 1 Blood - 1 Unholy - 30 yard range
Place a Mark of Blood on an enemy. Whenever the marked target is healed, all party members receive a 5% of that healing (up to a maximum of 5% of the Deathknight's health). If a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health. Last 3 minutes.

  Bloody Vengeance
Rank 0/5
Requires 5 points in Dark Conviction

Requires 25 points in Blood Talents
Gives you a 1% bonus to Physical and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
  Blood Rune Mastery
Requires 25 points in Blood Talents
When you strike a diseased target, there is a 10% chance that the time it takes for your Blood Runes to activate will be cut in half for the next 5 sec.
 
Infested Corpse
Rank 0/3
Requires 30 points in Blood Talents
When an enemy that grants experience or honor dies while suffering from one of your diseases, its corpse has a 10% chance of producing 1 Bloodworm. Bloodworms attack your enemies, healing you for the amount of damage they deal for 20 sec or until killed.
  Hysteria
Rank 0/1
Requires 30 points in Blood Talents
Instant - 1 Blood - 1 Unholy
30 yd range - 2 min cooldown
Induces a friendly unit into a killing frenzy for 30 sec. increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their total health every second.
  Veteran of the Third War
Rank 0/3
Requires 30 points in Blood Talents
Increases your total Strength by 2% and your total Stamina by 1%.
 
  Sudden Doom
Rank 0/5
Requires 35 points in Blood Talents
Your Blood Strikes have a 4% chance to make your next Death Coil consume no runic power if cast within 8 sec.
  Blood Aura
Rank 0/2
Requires 35 points in Blood Talents
Increases the amount Blood Presence heals you by 10%. While in Blood Presence, increases the total Strength of all party members within 45 yeards by 2%.
 
Will of the Necropolis
Rank 0/3
Requires 40 points in Blood Talents
Increases your expertise by 2. When you have less than 35% health, your total armor increases by 10%.
  Heart Strike
Rank 0/1
Requires 40 points in Blood Talents
1 Blood - Next melee
Requires Melee Weapon
A debilitating attack that lowers the target's total health by up to 20% for 30 sec.
  Might of Mograine
Rank 0/3
Requires 40 points in Blood Talents
Increases the critical strike damage bonus of your Blood Strike, Plague Strike and Obliterate abilities by 20%.
 
  Blood Gorged
Rank 0/5
Requires 45 points in Blood Talents
When you are above 75%, your melee damage is increased by 2%.
  
  Dancing Rune Weapon
Rank 0/1
Requires 50 points in Blood Talents
Requires Runic Power
Instant - Requires Melee Weapon - 1 min cooldown
Unleashes all available runic power to summon a second rune weapon that fights on its own for 1 sec per 5 runic power, doing the same attacks that you do.
  

The Death Knight Talent Tree Revealed

I had the opportunity to play a Death Knight for a while at the 2008 Blizzard Worldwide Invitationals. The Death Knight is first played as a level 55 hero class. Most of what was shown there may have been incomplete, or Blizzard didn't want to show much of the Death Knight until Closed Beta. The location we were sent to at character creation was the Eastern Plaguelands. There was an intriguing spell named:
Death Gate
Requires level 55
Cost: 1 Unholy Rune
10 sec
15 minute cooldown

Returns you to Ebon Hold.

This spell is intended to teleport the Death Knight to the Ebon Hold, the starting location for the Death Knight (thanks Eldorian). There was no Ebon Hold to be seen in this 2008 Blizzard Worldwide Invitationals build, so it took us instead to ... Tirion Fordring's house in the Eastern Plaguelands. This spell seems to be the equivalent of the Druid's teleportation to Moonglade. Ebon Hold -- wherever it ends up being at -- is where the Death Knight upgrades spells and abilities at, and acquires special classs quests.

Depending on the talent tree chosen, the Death Knight can be an asset to a raid. It can either heal the group in special circumstances, give strength aura to all party members, increase speed with Unholy Aura (which stacks with other speed increasing buffs), increases the damage output of a single player: Fury/Prot tank, Shaman, Druid, Rogue or Weapons Hunter with a special buff that sets you into a Frenzy. Transforms itself into an undead for few seconds to become immune to sleep, fear, and charm (perfect for tanking). While in Frost Presence, increases the total health of all party members within 45 yards by 2% and increases your Frost Resistance by 22 with Frost Aura -- not bad for Northrend dungeons where certain bosses will do frost damage. And much more.

The Unholy talent tree allows the Death Knight to summon a combat pet: A flipping Gargoyle! And allows the Death Knight player to rise to fight as a Ghoul upon death for 45 sec.

The Death Knight looks like a very desireable class to level up and play in dungeons. I recommend it as an alt character. It will be a very sought class in LFG channel when there is lack of tanks at certain hours of the day/evening.

Things may change before Closed Beta and even after game release, but I got for you some juicy look into the Death Knight's Talent Tree. I will let you take a sneak peek at the Blood Talent Tree, the Frost Talent Tree and the Unholy Talent Tree.

среда, 2 июля 2008 г.

ULTIMATE MONEY MAKING GUIDE

This is how I made my money. I’ve been playing this game since the first week it came out and I’ve never made an alt…this guide is truly the path I took from lvl 1-60 (with a few modifications here and there as lessons learned from my mistakes!) There’s hundreds of ways to make money in this game. You be a gatherer the entire time, selling mats and make money. You could do nothing but manipulate the Auction House and make money. You could grind areas that are known to drop rares and epics and make money. There’s tons of ways, this is just my way. Enjoy! 

Phase One – Levels 1-40 “Hunting and Gathering” 

So you’re just starting World of Warcraft, you’ve picked your race and class (gnome rogues ftw!), and you’re at the point where you get to pick two professions. You might say to yourself “oooh I’m a rogue so I’ll get leatherworking so I can make my own armor!” or “I’m a warrior so I’ll get blacksmithing so I can make my own weapons!”…OK just stop right there n00b! Lemme tell you a little secret about all those cool crafting professions… 

***With the exception of a handful of items per crafted profession, you won’t make money! And hey guess what, those few items that are profitable are pretty much unattainable at lower levels!*** 

I hate to rain on your parade so early on, but it’s better I tell you up front than watch you waste what little gold you earn trying to level up your crafting profession. The problem with crafting professions is that you fall into the trap that I like to call “Skill Leveling Fever”, where you will do whatever it takes to raise the skill of your profession. Some of you will say “Ya Gen, but that’s why you take a complimentary gathering profession so you can farm your own mats”. This is true, but you will VERY quickly reach a point where the materials you require will be unattainable at your character’s level. And what are you gonna do, wait until you can farm them yourself? Hell no, I know you better than that! You’re gonna go run to the AH and start buying materials for the sole purpose of leveling your crafting profession. Welcome to the poorhouse! 

So instead, pick two gathering professions. The cool thing about gathering professions is that you start making money right away…walk up to a mineral vein or a plant or a dead animal and grab those mats! It’s 100% profit! And since you are going to be spending a LOT of time running around doing quests and killing animals…it only makes sense to take advantage of gathering professions. Mining and Herbalism are the biggest moneymakers, but since they share the minimap, I usually will pick mining or herbalism and then pick up Skinning. 

The one negative thing about gathering professions is you’ll find your bags fill up VERY quickly. Don’t worry, the first thing you’re gonna buy are 14 slot bags. These things cost like 2g50s on my server, which you’ll have after selling like 4 stacks of whatever you got. Buy 4 of these 14slot bags, you’ll need the space! At this point some people make alts that sit near the Auction House and they mail all their mats to the alt. This is a good idea for some…to me it would drive me nuts having to mail stuff all the time  

Also, items with grey text are vendor trash, meaning you sell them to a vendor. ALWAYS pick up the vendor trash…at your level every little bit counts. If it’s WHITE text, that means it’s used in a profession somehow. Hold onto it and see what it’s worth on the Auction House. If you can sell it to the vendor for 25s but sell it on the AH for 50s…you’ve just doubled your profit! Don’t laugh at 50s profit either…do that 1000 times (which you will do this 1000s of times in this game) that’s 500g! 

You should be making more than enough money to pay for new skills, updated armor and weapons, gryphon flights, stupid noncombat pets (hey I love em too!) etc. But keep in mind you are working towards two things when you hit lvl 40:
1. Buying your mount, which is going to cost you 90g 
2. Preparing for your first crafting profession, which will take money to level and buy schematics/patterns/recipes/etc. 

You cannot enter Phase Two until you have purchased your mount and have like 100g in savings. Trust me on this one Very Happy 

FREQUENTLY ASKED QUESTIONS ABOUT PHASE ONE: 

Q: Gen, you are a god among gnomes, and handsome to boot. But if you tell everyone to take up gathering, who will buy the materials we’re gathering?! If there’s no money in crafting, nobody will buy our materials! 

A: It actually makes a perfect circle…”lowbies” gather the mats, while “highbies” buy the mats and make crafted items (we’ll discuss highbie strategy in a bit). These highbies in turn sell their items (for a profit) to other highbies and lowbies who NOW have money to spend (because they’re not wasting all their money trying to level up crafting professions!) It works really well like this. 


Q: Gen, you are kind, intelligent, and have abs you could wash clothes on. My character is lvl XX, and I’m a lvl YY Crafting Profession and a lvl ZZ Gathering Profession. And I’m BROKE! Should I drop my crafting profession and take up a second gathering profession? 

A: It depends on several things. If you are already close to lvl 40, you might as well keep the crafting profession…UNLESS it’s really low level (like <125 or something) then ya drop it like a bad habit. If you are relatively low level but have a mid-level crafting professions, I would still drop it and take up a second gathering profession. You’ll end up making much more money by the time you’re 40, which is the real goal of this guide. 


Q: My materials aren’t selling! The market is flooded with them and I keep getting them returned in the mailbox! 

A: Ya that’s going to happen from time to time. Some days you can sell a stack of something for 1g, the next day the entire AH is flooded with stacks selling for 20s. It’s what I call the “Retard Factor”. The best thing you is get a general idea of how much stuff is selling for at that time, price your materials a little bit less that that, and hope for the best. Don’t throw your hands up in despair when someone undercuts you…it’s gonna happen. Just take your unsold mats and put them back on the AH…someone will buy them, trust me! 

Phase Two – Levels 40-59 “It’s fine…learn 2 craft” 

You’ve hit lvl 40, you have your mount (sure beats walking huh?), you’ve learned all your new skills, and you’ve decked yourself out in some fancy new duds. Now what? 

Well, you *could* stick with your two gathering professions. They will still make you a lot of money, actually more money than in the first phase because you’ll know have access to higher level materials. If you don’t feel like busting !@#$%^&* trying to make money with crafting professions, stick with gathering by all means. You could stop reading this guide right now and have enough money to make you happy. 

Still reading? Okay good let’s talk about your first crafting profession Very Happy 

Pick a crafting profession that sounds fun to you. Don’t worry, it’s going to make you money (except maybe Alchemy…I’m sorry I *still* haven’t seen proof that you can make lots of money off of Alchemy). What your going to do is drop the gathering profession that doesn’t complement your new crafting profession. For example, if you want to take engineering, drop skinning and keep your mining. The one profession I do not recommend you take at level 40 (besides Alchemy) is Enchanting. Enchanting is a great profession but it’s not for the faint of heart, and it’s a #@%$! to level up. If you are dying to be an enchanter now, welcome to the poor house…otherwise try to hold off until you’re level 60 (we’ll be discussing that in the next phase). 

Now that you’re level 40, it should be very easy to powerlevel your new profession to a certain point. Do everything possible to farm your own mats while leveling, it will save you a ton of money. This is important because you need your money for… 

SCHEMATICS, PLANS, FORMULAS, RECIPES, ETC!!! These are what separate you from all of the other people taking up crafting professions. I see twenty new threads every day asking “how do you make money in leatherworking” or whatever, and people usually reply “you don’t take herbalism it’s a goldmine”. I’m going to let you in on a little secret. 

It takes hard work and a LOT of time and gold to make money in crafting! 

You will NOT be rich from a crafting profession just by learning what the trainers provide! You have to spend gold on schematics/formulas/plans/etc to make the stuff that people really want to buy. I’m not saying that every plan on the AH is going to be a moneymaker, but the ones that ARE moneymakers you’re going to have to pony up the cash. Don’t bother farming for them it’s a waste of effort just pay a reasonable amount for it on the AH. 

Guess what? You’ve just put yourself above probably 75% of the other crafters out there! Why? Because 75% of WoW players either don’t have the gold to buy plans, or they refuse to spend money on them because “people price gouge on the AH”. Now instead of competing with 1000 engineers, you are competing with 250 of them…and out of that 250 there will be quite a few that aren’t as aggressive in making money like you, you sly dog! 

It’s important to remember that crafting professions are a long term investment. Unlike gathering, you actually have to spend money for crafting professions to make money. On my server sniper scope schematics go for 100g. 100g is a ton of money, but as soon as you pay it off (you can make 2-3g profit off of each scope), you’ve got another weapon in your arsenal of moneymaking! 

The questions I get asked all the damn time (people even create alts on Malygos to bug me during my Molten Core run lol) is what items sell for a profit, how much do you sell them for, etc. And the answer is “find out for yourself”. Make a spreadsheet or list of everything you know how to make. Then for each item list out how much RAW material it takes to make that item. What do I mean by raw material? It’s the total amount of uncrafted items you need to eventually make the item. For instance: 

Hi Impact Bombs x 8 = Mithril Bar x16 + Solid Stone x16 + Mageweave x4 

Notice that Hi Impact Bombs really take Mithril Casings, Solid Blasting Powder, and Unstable Triggers…but the RAW material list is as stated above…get it? 

Ok now that you have that for every item you can make, figure out the UNIT PRICE for each raw material. UNIT PRICE is how much it costs if you buy one Mithril Bar on the AH. Don’t look at the prices for just one Mithril Bar though…look at how much a stack costs and divide by 20. 

Got that? Great! Next step is to find out how much you can sell each item for. Do a search on the AH to see what the going prices are…it might take you a few days to get an accurate number due to the “Retard Factor” of people putting up items for ridiculously low or high prices. If the items just don’t show up on the AH, determine if anyone would actually *buy* the item first, and if you think they would just take a guess of how much you could sell it for. 

You know what the final step is right? I sure hope so. You know how much it costs to make the item, you know how much you can sell the item for…do some simple subtraction to see if you can make a PROFIT off of your items! You will be surprised how many items will make a profit. The obvious choices are items needed for quests, items that need to be purchased several times (such as armor kits, sharpening stones, scopes, potions, etc), and blue items. 

The two top comments I get from this section are: 

“Gen, you really expect me to make a spreadsheet of all my crafted items, with materials, and costs of mats etc etc? that seems like a lot of work can’t you just tell me which ones sell best?” 

Get out of my forum! If you can’t do the legwork and put the effort into it…go pick flowers and collect rocks. 

“Gen, why do I have to make a spreadsheet based on cost of mats in the AH? I can easily go farm my mats and make 100% profit!” 

Ah HA! This is the statement that is the death of crafters everywhere. I’m going to make the next statement in all caps not because I’m angry, but because I want it to stick out so much you can’t help but read it and remember it: 

***IF YOU CANNOT BUY THE MATS ON THE AUCTION HOUSE, CRAFT YOUR ITEM, AND SELL THAT ITEM FOR A PROFIT…DO NOT MAKE IT!*** 

Seems so simple yet time after time again people will say things like “yeah of course you aren’t going to make money if you buy your mats on the AH you have to farm the materials”. Well, if the materials are worth more than the finished product, why would you bother making it? Just sell the materials for a larger profit! The purpose of the spreadsheet is to help you identify what items you can make a profit on. 

The next logical step is to realize that if you can buy the mats on the AH and still make a profit, why would you spend all that time farming materials? In the time it takes you to farm the mats to make one item, you could buy the mats to make 10 items. 

You should be making more than enough money to pay for new skills, updated armor and weapons, repair costs, stupid trinkets (I love my Orb of Deception!) etc. But keep in mind you are working towards two things when you hit lvl 60: 

1. Buying your epic mount, which is going to cost you 900g 
2. Having nearly all of the schematics/plans/etc for your crafting profession, and being able to make a steady income off of it. 
3. Having at least 100g (preferably more) saved to help you level up your 2nd crafting profession 

Do not bother with Phase Three until you have the above three items complete. Patience is the key…if you rush into this stuff you will have more expenses than you do income. 

Phase Three – Level 60 “Farming is for suckers” 

Ok so you’re sitting pretty at level 60, congratulations! You’ve got your epic mount, you’ve completely owned your crafting profession, and you got your nest egg of gold. And your entire time spent in WoW now consists of you either in a high-end instance or sitting in Ironforge trying to get a raid group together. And that means you’re not running around gathering! Plus by now you’ve probably said to yourself “Man, I don’t even need to farm mats anymore…I can buy them off of the AH and still make a sweet profit!” Welcome to Phase Three Very Happy 

Now Phase Three is 100% optional. Some of the gathering professions are useful in high-end instances. With mining you can get Dark Iron Ore and Blood of the Mountain, which both sell well AND help you raise your reputation with the Thorium Brotherhood. With Skinning (plus an enchant and a finkle’s skinner) you can skin Corehounds in Molten Core and The Beast in UBRS. Both have their uses for sure. But this guide is about how I made money…and since I HATE FARMING (farming is for suckers!) I dropped my gathering profession and picked up a 2nd crafting profession (in my case enchanting). 

You level the 2nd crafting profession the same way you did the first, with the exception that you don’t have a gathering profession to assist you in the leveling process. So that means you’ll be buying your materials from the AH (yeah you could make alts or whatever…I just don’t like making alts). The key is to level as cheaply as possible until you can get to the point where you can make a profit (or even break even) on the things you create as you level up. Again, same thing as the first crafting profession…buy up all the patterns/plans/etc that look like you could make a profit with, make a spreadsheet, etc etc. This will be a slower process than the first crafting profession, but you already have your epic mount, and you’re hopefully getting good weapons and armor from instance runs…so there’s really no rush anyway. 

There’s one more thing you can do to make some extreme money, but keep in mind that everything requires an investment of time and money…and this will require a lot of both. There are lots of faction based patterns/plans/etc recently implemented in WoW. Some of them are as “simple” as killing tons (and I mean thousands) of Furbolgs until you are honored/revered with the Timbermaw Furbolgs, some as daunting as turning in thousands of Dark Iron Ores to the Thorium Brotherhood. We’re talking a couple thousand gold worth of investment right there if you don’t mine it yourself. 99.9% of the players in this game wouldn’t touch this with a 10 foot pole, simply because they either don’t want to waste their energy to achieve this level (which is totally understandable you have to be crazy to do this), or they don’t understand the benefit of knowing how to make these epic items. It’s basic logic though…let’s say you invest 2000g to become revered with the Thorium Brotherhood. You learn how to make the revered epic items. Congratulations you’re probably one of the .01% of the people on your server than can make them. And you know what? 99.9% of the people on the server want those items because they’re some of the best gear/weapons in the game! There’s one guy on my server that makes weapons for 4000-5000g each. It doesn’t take a math genius to see that the return on investment can be very lucrative! Very Happy Some of you will say “Oooh but Gen how in the hell am I supposed to get 2000g to invest in this?” Well, you could either plan ahead and mine the dark iron ore yourself (for Thorium Brotherhood, for the others anyone can do it), or do what I did and sell what you can sell like a madman and save save save! Smile Others will say “Yeah but Gen all of those high end materials come from Molten Core and they cost thousands of gold to buy the mats!” This is true, but as I said before this is the upper echelon of making money, and it takes big money to make big money. You don’t go to Las Vegas with 20 bucks and expect to win thousands of dollars do you? 

Phase Four – Any Level “Oh you crafty bastard!” 

So this isn’t really a fourth phase, it’s more of a “bonus chapter” of things I did/do to make money. There’s no real rhyme or reason to it, it’s just the extra things I’ve done along the way that aren’t really profession related. I never mentioned them in my first guide because A) I wanted to keep it legit, these things aren’t anything you can do to depend on an income…but if they happen look out! And B) I’m still making money on several of these so I didn’t want to spill the beans just yet lol! I won’t go into super detail here because I want you to use your brain…not to figure out exactly what I do, but to figure out things I haven’t even thought of! Very Happy 

“Oh I’m a poor guy!” – On rare occasion you will see someone selling an item in the trade channel. If it’s something you know is a hot seller, msg them and ask the price. Sometimes they will flat out be stupid and give you a low price. Buy it, wait one day, and put it on the AH for what it’s really worth. If they reply with a price that’s pretty much what it’s worth, say “oh gee, I can only afford …I doubt you’d sell it for that. Oh well thank you I appreciated it”. You will be surprised how many times they will sell it for that amount or close to it. I’ve done that at least 20 times with sniper scope schematics alone! Am I proud of myself for doing it? No, I am not. Am I happy to have the extra gold? Hell yes! 

“Wholesale Materials” – If you find yourself crafting the same items over and over, you’ll start to pick up a trend of certain materials that you use in large quantities. The best thing to do is to buy them in bulk for a cheaper unit price. Sure, you’re eating more money up front, but your profit margin will be way larger (what, you weren’t going to pass those savings onto your customers were you?!?!) There’s several ways to do it, but my two favorites are the AH and goldfarmers. On the AH you might see 100 stacks of heavy leather, all with 2g buyout, with a 1g min bid. Bid them all at min bid. Chances are you’ll win a percentage of them at half of what you would normally pay! For goldfarmers, if they can understand you (LOL), strike up a deal with them to COD the materials to you for a reduced cost. I have many farmers constantly working for me! 

“WTF is that???” – troll the AH for items people auction, and browse thottbot and allakhazam…there’s tons of items that you can buy, do something with, and resell for a huge profit. I personally know of a few items that I can make 50g+ profit on every time, and a buddy of mine has found another completely unrelated item that does about the same. What are they? Not telling!!! But do the research and you’ll find several little nuggets of moneymaking! 

“Hey hey! I got blahblah on the AH!” – I’m not condoning spamming like a fool, but a well crafted funny msg every 10min or so about something SPECIAL you’ve put on the AH will really help sell your product! Do not do this for everyday junk like light leather and copper bars…this is something you use for rare/epic items or things that are in HIGH demand. Be witty and funny and people won’t be as annoyed by you. Hell, ask people in Malygos, I spam stuff and say “pst the gnome in the wedding dress!” cuz yeah I wear one…and a Goblin Rocket Helmet…and two Cookie’s Tenderizers…and I’m a male gnome…you got a problem with that?! Very Happy 

What Professions are Best for a Mage?

Tailoring
Alchemy
Enchanting
Jewelcrafting

The above professions are those which are the most useful for Mages to actually use to provide themselves with gear and items. If you are looking to make lots of money through a profession you might want to alter your choices a bit but in terms of Mage usability the above professions are the ones to choose. By training Tailoring Mages are able to create wearable gear for themselves. With Alchemy they can create powerful potions that can restore mana and health, increase damage, among other things. Enchanting give Mages the ability to give themselves powerful enchants and Jewelcrafting of course allows them to cut their own gems and make their own jewelry.

Is is Easy to Solo With a Mage?

Soloing with Mages is typically easy because they can deal high single and multiple target damage. They are also given mana restoration spells like Evocation which make regaining mana easier. The downside to soloing with Mages is that they have low hit points and armor, making them more susceptible to attacks and you must med with them to regain mana. These factors can create some down time with the Mage while soloing.

What is the Role of a Mage in Groups?

The general main role of Mages is to DPS like crazy, so in a group setting Mages are often pulled in for this ability; however, there are a few other reasons that make Mages highly desirable group mates. Mages are often used as a source of crowd control in group settings and the addition of a Mage to a group can sometimes allow a group to break through an area in an instance they otherwise couldn't without the Mage. Frost Mages are often used to pull mobs because they can shield and block themselves from enemy attacks. Mages are also able to buff group members, port them to major cities, and summon food and drink. The benefits of having a Mage in a group are plentiful and go beyond the reasons mentioned here.

What Kind of Attacks do Mages Have?

Mages are a casting class and their main attacks are accomplished through spell damage. Mages have high single target damage spells, instant cast damage spells, and powerful area of effect damage spells. If a Mage wants to conserve mana or is out of mana it might use wands to DPS, but the main attacks of a Mage are accomplished through spell casting either fire, arcane, or frost damage.

What are the Main Abilities of a Mage?

The main primary ability of Mages is high damage output through the use of arcane, frost, and fire abilities. Mages are able to provide high damage output through single and area of effect spells. They can also buff party members and port themselves and party members to major cities. In the frost talent tree they are granted superb damage absorption and shielding spells which provide them with powerful tools for staying alive. They are also able to crowd control through the use of incapacitation spells and immobilizing spells.

What Stats Should a Mage Get?

Intellect
Stamina
Spirit

The primary two stats a Mage needs to focus on obtaining are intellect and stamina. As a third stat, spirit can be chosen but the main focus should be intellect and stamina. Since Mages have low hit points and low armor, stamina is a must in order to stay alive. And because the majority of damage is done by casting spells, intellect is a must for mana and spell critical strike rating.

What Kind of Gear Can a Mage Use?

Armor: Cloth
Weapons: Daggers, Swords, Staves, and Wands

Mages are only ever allowed to wear cloth armor, or I suppose nothing at all! They are also only able to use the follow weapons: daggers, swords, staves, and wands. Mages are not a melee class and are not designed (gear wise) for taking damage. They also are not especially good at dealing melee damage, with the exception of the damage wands provide them.

What Races Can a Mage Be?

Horde: Blood Elf, Troll, and Undead
Alliance: Draenei, Gnome, Human

In order to be a Mage you must be one of the following races if you want to be Horde: Blood Elf, Troll, and Undead; and if you want to be Alliance you must be: Draenei, Gnome, or Human. Before you actually decide what race you want your Mage to be (from the above of course) check out the racial bonuses of each race. The bonuses most relevant to Mages are: Gnomes have increased intellect, Draeneis receive a heal over time and increased chance to hit with spells, and Humans have increased spirit.

WoW Mage

The Mage is a World of Warcraft class that casts powerful spells to eliminate enemies in short periods of time. The Mage is also able to cast powerful buffs, port to major cities, provide food and drink, crowd control, and protect and shield themselves from damage. The Mage has three main areas of spell focus: fire, frost, and arcane. The Mage can deal massive amounts of single target and area of effect damage. The Mage is a versatile class to have in groups and is deadly to oppose.

Below you'll find a brief summary of the Mage class, but if you want to know how to really play a Mage this Mage Guide provides a lot more helpful information.

вторник, 1 июля 2008 г.

What Professions are Best for a Priest?

Tailoring
Alchemy
Enchanting
Jewelcrafting

If you are looking for professions that best compliment the Priest in terms of usefulness of the items created then the best four professions for Priests are Tailoring, Alchemy, Enchanting, and Jewelcrafting. With Tailoring Priests are able to craft useful stat relevant gear. With Alchemy Priests are able to create potions which do everything from increase spell damage to replenish mana. With Enchanting Priests are able to provide a wide range of enchants to gear which increase stats and provide other bonuses. Finally through Jewelcrafting Priests are able to cut gems and create jewelry and trinkets. However useful each of the above professions might be for the Priest, if you are looking to make lots of money with your Priest through gathering professions or simply want to do another profession then by all means go for it!

Is is Easy to Solo With a Priest?

Soloing with Priests is typically very easy because of the high amount of damage they can cause with shadow spells, their healing abilities, and special skills that allow priests to fear enemies and buff themselves. However, soloing can be very slow for Priests before they get the talent Shadowform, which increases shadow damage and reduces physical damage taken. Also, soloing while holy spec'd can be much much slower than soloing while shadow spec'd.

Is is Easy to Solo With a Priest?

Soloing with Priests is typically very easy because of the high amount of damage they can cause with shadow spells, their healing abilities, and special skills that allow priests to fear enemies and buff themselves. However, soloing can be very slow for Priests before they get the talent Shadowform, which increases shadow damage and reduces physical damage taken. Also, soloing while holy spec'd can be much much slower than soloing while shadow spec'd.

What is the Role of a Priest in Groups?

he most common sought after use of Priests is for their healing abilities, therefore, if you are a Priest you will commonly get invited to groups to fulfill the role of a healer. Although a shadow spec'd Priest is able to heal fine for lower levels or in easier instances, Holy spec'd Priests are often desired for end game raids and instances. However, shadow spec'd Priests are also extremely beneficial in group settings because of their consistent damage, their ability to backup heal and resurrect players, and the bonus healing and mana regen their shadow spells can provide.

What Kind of Attacks do Priests Have?

Priests are a casting class that doesn't use melee weapons, besides wands, for dealing damage. Instead they deal their damage through the use of powerful spells. While Priests do have some area of effect spells, they are primarily designed for causing single target healing and damage. The types of damage Priests can cause are shadow and holy.

What are the Main Abilities of a Priest?

Priests are perhaps best known for their healing abilities; however, they also produce high burst holy damage and consistent shadow spell damage. Priests are also able to cast useful buffs and shield party members from damage. In addition, they have many other incredibly useful spells that allow them to control humanoids, fear enemies, resurrect group members, and dispel magical effects, among other things.

What Stats Should a Priest Get?

Spirit
Intellect
Stamina

The three basic stats to focus on obtaining as a Priest are spirit, intellect, and stamina. Spirit has long been viewed as the most important stat for Priests because of talents in the Priest talent tree that are based off of the amount of spirit a Priest has. However, since there are a variety of specs a Priest can be some might find that they'd rather focus on stamina for survivability or intellect for more spell critical strike rating and mana. However, spirit, intellect, and stamina are the main stats any Priest should focus on obtaining.

What Kind of Gear Can a Priest Use?

rmor: Cloth
Weapons: Daggers, One-handed Maces, Staves, and Wands

Priests are only able to wear cloth armor. They are also able to use the following types of weapons: daggers, one-handed maces, staves, and wands. Priests are simply not designed to take or give melee damage. Beyond damaging with a wand, Priests typically will not be found meleeing unless for fun or to level up a weapon skill. Priests also have low hit points and taking large amounts of melee damage will often lead to their demise, unless they can heal and shield themselves enough to survive the attack.

What Races Can a Priest Be?

Horde: Blood Elf, Troll, and Undead
Alliance: Draenei, Night Elf, Human, Dwarf

If you are looking to become a Priest you'll have to choose from one of the following races if you want to be Horde: Blood Elf, Troll, Undead; and if you want to be Alliance you'll have to choose from: Draenei, Night Elf, Human, and Dwarf. Any race will work but if you want to get the most benefit from being a particular race look at the racial bonuses each receives. Here are the racial bonuses beneficial to the Priest class: Humans have increased spirit and Draenei have increased chance to hit with spells. Also, when considering the race to choose keep in mind that Priests receive one to two racial specific spells.

WoW Priest

The Priest is a World of Warcraft class that possesses the power to cast incredible holy restorative spells as well as powerful destructive shadow spells to obliterate those who oppose them. The Priest is also capable of casting protective buffs and shields which protect him or herself and group members from enemy damage. The Priest has three main areas of spell focus: shadow (which primarily focuses on damage), holy (which primarily focuses on healing), and discipline (which consists of shields, buffs, and other miscellaneous magical spells). Priests are most sought after by guilds, groups, and raids for their healing and resurrection abilities.

The following guide provides a brief overview of the Priest class. This Priest Guide provides far more helpful information

воскресенье, 29 июня 2008 г.

WoW Fishing and Cooking Guide 1-375

his fishing and cooking guide will help you level all the way from 1-375. It will tell you where to fish, what to cook, where to buy recipes, and provide other useful tips. If you are low on gold check out this Gold Guide for the best ways to make lots of gold.

Fishing and cooking are secondary skills that don't take up your two profession spots. You don't have to do fishing and cooking together but it's a good idea because it's easy to level up one another together. If you plan on using cooking a lot it's a good idea to have fishing because a lot of the recipes you will probably want to use require fish derived from fishing. On the other hand, if you are fishing you might as well take on cooking to do something with all the fish you are catching.

If you want to train fishing and cooking then the first step is to go to a major city (or other location with trainers) and train "Apprentice Cook" and "Apprentice Fishing".

Sections:
Fishing Tips
Cooking Tips
What to Do Before you Start Guide
Fishing and Cooking 1-375
Fishing Tips

In order to reduce the number of "get aways" you need to use lures and +fishing items to temporarily raise your fishing skill so that you have a higher fishing level. "Get aways" are not only annoying but also a waste of time since only a successful catch will increase your fishing skill.

Lures: It's extremely important to use lures throughout this guide. In fact there are many spots in this guide (and even in game after you reach 375) that cannot be fished without the use of a lure. 

I recommend using the highest level lure that you can while you use this guide. Lures are commonly found at fishing supply vendors and other trade vendors. To use lures you simply right click one and left click your fishing pole to apply it. Below is a chart of lures.Lure Fishing Level Required +Fishing Amount Where to Find
Shiny Bauble 1 25 Fishing and Trade Supply Vendors
Nightcrawlers 50 50 Fishing and Trade Supply Vendors (also drops of certain undead mobs)
Bright Baubles 100 75 Fishing and Trade Supply Vendors (also found in barrels received as rewards from daily cooking quests)
Aquadynamic Fish Attractor 100 100 Sold in Limited Supply at Fishing and Trade Supply Vendors (also crafted by engineers)


+Fishing Gear: It's also a good idea to use any +fishing gear that you can while you are fishing; however, it's not a requirement. I recommend at least buying a "Strong Fishing Pole" which is equipable after you reach level 10 fishing skill and will increase you fishing by +5. This item is found at many fishing supply vendors.

Leveling: If you have never fished before you might find the following information useful. When you first start fishing you will skill up just about every single successful catch; however, the higher you skill up the more catches it will take to get a single skill up. By the end of the guide you need over ten successful catches just to gain one skill point.

How to Fish: To fish you must equip your fishing pole in your primary weapon spot and then click the "Fishing" button in your spellbook. You may pull the button over to one of your action bars to make it easier and of course you must cast into water.


Cooking Tips

Cooking is fairly simply and the only tip I have is to buy "Flint and Tinder" and a couple stacks of "Simple Wood" from a general goods vendor so that you can make campfires and cook your fish over the fires. This will eliminate the need for you to run into cities and towns to cook your fish. If you've never made a campfire don't worry, it's simple. Just have the "Flint and Tinder" and "Simple Wood" in your inventory and click the "Basic Campfire" button in your spellbook.


What to Do Before you Start the Guide

Clear Your Inventory: You'll need a lot of bag space to hold fish, recipes, skill books, lures, spices, and other items so it's really important to free up a lot of bag space before you head out.

Buy Supplies: Here is a list of items that will be needed or come in handy for this guide. Please keep in mind that the amounts are just estimates and you may need more or less of certain items.Item Amount What it's For Where to Buy
Shiny Bauble 5 To use as a lure from 1-50 Fishing Supply Vendor
Nightcrawlers 10 To use as a lure from 50-100 Fishing Supply Vendor
Bright Baubles 40 To use as a lure from 100 and up Fishing Supply Vendor
Aquadynamic Fish Attractor These are in limited supply on vendors so just buy what they have To use as a lure from 100 and up Fishing Supply Vendor
Fishing Pole 1 To fish with Fishing Supply Vendor
Strong Fishing Pole 1 To fish with after you reach fishing level 10 Fishing Supply Vendor
Soothing Spices 120 To make Baked Salmon Cooking Supply Vendor
Flint and Tinder 1 To make Campfires General Goods Vendor
Simple Wood 40 To make Campfires General Goods Vendor


Buy Recipes and Skillbooks: 

Here is a list of recipes and where you can buy them. Some recipes are sold by several vendors; however, I only listed the most practical ones for you to visit. Make sure you check the list to ensure that you are buying all the recipes that are available from a certain place. For example, there are several items that need to be bought in Booty Bay, make sure you buy them all before you leave.Item What it's For Where to Buy for Alliance Where to Buy for Horde
Recipe: Brilliant Smallfish Cooking Raw Brilliant Smallfish Tharynn Bouden-Goldshire, Elwynn Forest Sewa Mistrunner-Thunderbluff (center area)
Recipe: Longjaw Mud Snapper Cooking Raw Longjaw Mud Snapper Tharynn Bouden-Goldshire, Elwynn Forest Naal Mistrunner-Thunderbluff (center area)
Recipe: Bristle Whisker Catfish Cooking Raw Bristle Whisker Catfish Lindea Rabonne-Southshore, Hillsbrad Foothills (at docks) Naal Mistrunner-Thunderbluff (center area)
Recipe: Mithril Headed Trout Cooking Raw Mithril Head Trout Lindea Rabonne-Southshore, Hillsbrad Foothills (at docks) Kelsey Yance-Booty Bay, Stranglethorn Vale (in The Old Port Authority)
Recipe: Filet of Redgill Cooking Raw Redgill Kelsey Yance-Booty Bay, Stranglethorn Vale (in The Old Port Authority) Kelsey Yance-Booty Bay, Stranglethorn Vale (in The Old Port Authority)
Recipe: Poached Sunscale Salmon Cooking Raw Sunscale Salmon Gikkix-Steamwheedle Port, Tanaris (in a hut) Gikkix-Steamwheedle Port, Tanaris (in a hut)
Recipe: Baked Salmon Cooking Raw Whitescale Salmon Vivianna-Feathermoon Stronghold, Feralas (near innkeeper) Sheendra Tallgrass-Camp Mojache, Feralas (in building across from inn)
Recipe: Blackened Trout Cooking Barbed Gill Trout Doba-Orebor Harborage, Zangarmarsh (must be at least neutral with Kurenai) Gambarinka-Zabra'jin, Zangarmarsh
Recipe: Grilled Mudfish Cooking Figluster's Mudfish Uriku-Telaar, Nagrand (must be at least neutral with Kurenai) Nula the Butcher-Garadar, Nagrand (bottom floor of the building east of the flightmaster)
Recipe: Poached Bluefish Cooking Icefin Bluefish Uriku-Telaar, Nagrand (must be at least neutral with Kurenai) Nula the Butcher-Garadar, Nagrand (bottom floor of the building east of the flightmaster)
Recipe: Spicy Crawdad Cooking Furious Crawdad Innkeeper Biribi-Allerian Stronghold, Terokkar Forest (in the inn) Rungor-Stonebreaker Hold, Terokkar Forest
Master Fishing-The Art of Angling Allows skill to raise to 375 Juno Dufrain-Cenarion Refuge, Zangarmarsh (near lake) Juno Dufrain-Cenarion Refuge, Zangarmarsh (near lake)
Expert Fishing-The Bass and You Allows skill to raise to 225 Old Man Heming-Booty Bay, Stranglethorn Vale (near the ramp that goes into the water) Old Man Heming-Booty Bay, Stranglethorn Vale (near the ramp that goes into the water)
Expert Cookbook Allows skill to raise to 225 Shandrina-Silverwind Refuge, Ashenvale (southwest of Astranaar) Wulan-Shadowprey Village, Desolace
Master Cookbook Allows skill to raise to 375 Naka-Cenarion Refuge, Zangarmarsh Naka-Cenarion Refuge, Zangarmarsh



Fishing and Cooking 1-375

Below you will find the 1-375 fishing guide. Good luck!

Fishing 1-100 and Cooking 1-110Fish Location Cooking Level to Reach Fishing Level to Reach
Raw Brilliant Smallfish and Raw Longjaw Mud Snapper Crystal Lake, Elwynn Forest or Stillwhisper Pond, Eversong Woods 110 100


You will have to travel to a trainer to learn Journeyman Fishing and Journeyman Cook during this section of the guide (this can be done once you hit 50 or you can wait until you hit 75 for each skill).

Fishing 100-200 and Cooking 110-255Fish Location Cooking Level to Reach Fishing Level to Reach
Raw Bristle Whisker Catfish and Raw Mithril Head Trout Water Surrounding Stromgarde Keep, Arathi Highlands 255 200


You'll need a lure to be able to cast here. Stay until you reach 200 fishing and 225 cooking. You'll have more fish than it takes to level up to 225, keep them and save them for after you do the cooking quest and are able to level up past 225.

Cooking Quest to Raise Skill above 225:

Head to Tanaris and accept "Clamlette Surprise" from Dirge Quickcleave, located in the inn in Gadgetzan (you must be level 35 and have 225 cooking). You will have to collect 12 Giant Eggs, 10 Zesty Clam Meat, and 20 Alterac Swiss.

If you are Alliance buy the Alterac Swiss from Truk Wildbeard at Aerie Peak, The Hinterlands (main building with mailbox outside of it, take a right, you will be in a hallway and Truk is at the end of it in a room). If you are Horde buy the Alterac Swiss from Innkeeper Adegwa at Hammerfall, Arathi Highlands (in the inn).

To finish off the rest of the quest you will need to head to The Hinterlands (for both Horde and Alliance). Zesty Clam Meat is found within Big-mouth Clams that drop from the Saltwater Snapjaws (they are around levels 48-50). Giant Eggs can be looted off the the corpses of Owlbeasts (they are around levels 42-45).

The green X shows where the Owlbeasts are located and the red Xs show where the Saltwater Snapjaws are located.



After you have collected the required number of items for the quest return to Dirge and you will be able to increase your cooking skill to 300.

After you have successfully increased your skill cap to 300 use up the extra fish from before and you should be able to skill up to 255 (when the recipe turns gray). If not, no worries, the next area starts with fish that can be cooked at 225.

Fishing 200-300 and Cooking 255 to 295Fish Location Cooking Level to Reach Fishing Level to Reach
Raw Redgill and Raw Sunscale Salmon Darrowmere Lake, Western Plaguelands 295 300


Fish here until you reach 225 (save the fish to cook later), you will now need to do the fishing quest to get your skill cap raised to 300.

Fishing Quest to Raise Skill above 225:

In order to increase your fishing skill cap you must venture to Dustwallow Marsh and get a fishing quest from Nat Pagle (directly west of the end dock at Theramore Isle, across the water). Once you get to Nat accept "Nat Pagle, Angler Extreme (you must be at least level 35 and have 225 fishing). You will have to fish for four different types of fish, once you are done return to Nat and you will now be able to skill up to 300.

Feralas Ahi: Verdantis River, located in central Feralas
Misty Reed Mahi Mahi: Misty Reed Stand, located in the coast of Swamp of Sorrows
Sar'theris Striker: Located in the coast of Desolace
Savage Coast Blue Sailfin: The Savage Coast, located in the north coast of Stranglethorn Vale, from just south of Grom'gol Base Camp and north along the coastline until the zone ends

After you have finished the fishing quest and have successfully increased your skill cap to 300 return to Darrowmere Lake and fish until you reach 300 and cook the fish you have until you reach 295 (the recipe will turn gray).

Fishing 300-350 and Cooking 295-325Fish Location Cooking Level to Reach Fishing Level to Reach
Raw Whitescale Salmon Lake Merldar, Eastern Plaguelands 325 350


For this part of the guide you are going to want as much +fishing as you can get to avoid "get aways". You won't be able to cast at all without the use of lures. If you find you are having a really hard time fishing here you can go back to Darrowmere Lake until your skill is up more, but you won't catch fish to cook for skill ups there. The recipe used in this part of the guide is the one that requires soothing spices so be sure to have them on you before you head out to fish and cook (the recipe will turn gray at 325).

Fishing 350-360 and Cooking 325-340Fish Location Cooking Level to Reach Fishing Level to Reach
Barbed Gill Trout Allerian Stronghold, Terokkar Forest or Stonebreaker Hold, Terokkar Forest 340 360


Make sure you stay in this area until 260 fishing, it will help to have your skill a bit higher for the next areas. If you can use a +100 lure or at the very least a +75 lure.

Fishing 360-370 and Cooking 340-360Fish Location Cooking Level to Reach Fishing Level to Reach
Figluster's Mudfish and Icefin Bluefish Lake Sunspring, Nagrand 360 370


Once again have you lures handy and fish here until you reach 370 fishing and 360 cooking. On a side note, it's perfectly fine if you want to fish here until 375, it might actually make the next part of the guide easier but you won't catch fish to level your cooking to 375 until the next part.

Fishing 370-375 and Cooking 360-375Fish Location Cooking Level to Reach Fishing Level to Reach
Furious Crawdad Blackwind Lake, Terokkar (if you have flying mount) or Lake Ere'Noru, Terokkar 375 375


Finally, your quest to level fishing and cooking up to 375 is almost complete. This part of the guide is a little more tricky than the rest since you will have to find pools of fish. You will need to either take your flying mount to Blackwind Lake or follow a very tricky path up to Lake Ere'Noru. Once you are at the lake look for circular pools of swirling water (this is the only place you will catch the furious crawdads) and once you find one cast and recast until your bobber lands in one of the swirling pools. Keep fishing in the pools until your cooking reaches 375, you can finish off your fishing any where to 375

Profession Questions

How do I unlearn a profession?

Unlearning a profession is very easy. You simply have to go to the skills tab of your character info page, click the profession you wish to unlearn, look down to where the skill info is displayed, and click the small icon next to the skill bar. It will ask you if you are sure you would like to unlearn the profession and all you have to do is click yes and the profession is gone. If you aren't sure where to find the skills tab simply hit the “k” key on your keyboard if you have default key settings on or “c” to go the character info page. If you still can't figure it out look to the bottom middle of your screen and click on the tiny image of your character to bring up the character info window. From that window click the skills tab, click the profession, and click the tiny icon next to the profession, which is displayed at the bottom of the page. One last note, remember if you unlearn your profession you can't learn it back at the same skill level you unlearned it at...so be sure you actually want to unlearn the profession.

Honor Questions

If you are looking to get honor quickly and legitimately in a short amount of time the best step you can take is to play in the Battlegrounds on the weekends. And not just in any Battleground, but in the featured "Call to Arms" Battleground. Starting most Thursdays at midnight and lasting through the following Tuesday mornings a "Call to Arms" takes place for a particular Battleground and you get increased reputation and honor by playing in the Battleground during this time. You can find out what Battleground weekend it is by checking the World of Warcraft site event calender or you can look for the emmissaries which appear near the Battleground Battlemasters. The emmissaries that appear will allow you to join the featured Battleground.

WoW Leatherworking

eatherworking is a World of Warcraft profession that allows players to create items out of leather and other regeants. Most of these items can be traded with other players and sold on the auction house, while others are bind on pick up items which are very useful to certain classes. Players are able to specialize in different types of leatherworking, such as tribal, dragonscale, and elemental. The gear produced through each of these specializations is slightly different and geared towards characters of different classes and specializations. As leatherworkers level their leatherworking skill level up they are able to train formulas which create higher level desirable items. At high leatherworking skill levels players also have the ability to create epic gear.

There are many items that leatherworkers are able to create such as leather armor, mail armor, cloth backs, armor kits (which give stat increases to items), ammo pouches, quivers, and other neat items such as riding crops, drums, and throwing balls. Leatherworkers are also able to combine certain types of leather to create higher level types of leather. Leatherworkers often sell extra stacks of leather or items such as riding crops on the auction house to make themselves a little extra money.

The profession most commonly trained along with leatherworking is skinning. Skinning allows players to skin mobs for leather and hides, which are required for leatherworking formulas. Skinning is the support profession of leatherworking and although it's possible to obtain leather and hides from the auction house, if you are planning on becoming a leatherworker the best other profession to train is skinning.

Since most leatherworkers choose to use skinning to get the leather and hides for their leatherworking formulas leatherworkers often have to grind on mobs to get the supplies they need. Skinning for supplies can get to be very tedious and time consuming, so if you don't like the idea of grinding on mobs you may want to choose another profession.

Any race and class can become a leatherworker but the majority of classes that choose to train the profession are leather or mail wearing melee classes. This is due to the fact that the majority of the gear created by leatherworking is most suited towards these classes. If you don't mind training skinning and grinding on mobs to get your supplies and if you can wear the items created through leatherworking is a great profession to train.

Before you Enter Outland Guide

Before you enter the Outland and start completing quests the first thing you should do is sit down and think about what you want from your character. What spec do you want to be? What do you enjoy doing? Are you going to focus on Battlegrounds or the Arena? Will you be hardcore PvE? A lot of these questions are hard to answer if you've never had a level 70 character before but still considering these things will help you to get your character to where you want it to be.

Consider Reputation:

It's very important that you consider faction reputation before you enter the Outland. Faction reputation is a major part of the Outland, items, gear, instances, professions, and more require certain reputation standings. Reputation often times takes a long time to gain, so it's important that you know what standings you need with factions in order to achieve your character goals. If you have professions consider what formulas you would like to obtain and list those factions and reputation standings. Consider what pieces of faction gear you would like to get for your character and how much reputation is required. Also, consider what instances you would like to do that require certain reputation standings to enter and consider what reputation increases those instances provide you with. Finally, consider the reputation that is received from quests and keep in mind that you may have to grind in areas for hours to gain reputation. Also remember that when choosing to gain reputation for factions like Aldor and Scryer it can take hours or lots of gold to undo your choice, so choose with some thought.

Consider Quests:

When you enter the Outland you will find that there more quests than you will need to quest until you hit 70. But before you start doing quests there are a few points to consider: gear, reputation, and money. First off you might want to consider the quest rewards for doing certain quests and perhaps make the quests with the best gear upgrades a priority. Or you might simply make sure you do certain quests in instances perhaps because of their quest rewards. Secondly, you should consider the reputation gained by certain quests and focus on doing quests that will increase your reputation. If you really have a good reputation plan in place you may even find that some quests should be completed after you have already gotten your reputation to a certain level. Finally, you consider the fact that any quests you do not complete before you hit 70 can be completed to earn gold. In some cases players find that they can level much of their time instances or by grinding in areas for reputation and save quests for completion after 70 to earn gold.

Consider your Focus:

Before you begin equipping gear decide as best as you can what your focus is going to be, whether it be PvE, Arena, Battlegrounds, or a combination of any. This is of course in addition to deciding what spec your character is going to be. You will find that certain gear is better for certain things, for example, the best PvE gear might not be that great for Arena and vise versa. If you really don't know what your plan is, then no worries, just keep a variety of gear and try out everything until you discover what you really like. And of course many (if not most) players focus on all of these areas and have multiple complete sets of gear. If you are a casual player this might be hard for you to accomplish though, so it's good to have an idea in mind of what you'd like to do.

Consider your Gold:

Last but not least, think about gold before you enter the Outland. Once you go into the Outland you will most likely find that you will make more money that ever, but also that your repairs, consumables, and profession materials cost more than ever. And let's not forget about mounts, whether you are getting a standard epic mount, a regular flying mount, or an epic flying mount you are going to spend a lot of money on mounts and riding skills. How you get gold is up to you, you can quest for it at 70, farm for certain items, sell profession items, and so on. Just be sure to consider that although you might feel like you are drowning in cash in the beginning the expenses your character incurs will start to add up.

WoW Skinning

Skinning is a World of Warcraft profession that allows players to skin beasts for leather and hides. Players must simply train skinning, put a skinning knife in their bag, kill beasts, loot them, and right click them in order to skin to obtain leather and hides. These components can then be used to craft items in other professions like leatherworking, engineering, and tailoring.

Skinning is often trained alongside leatherworking since the majority of components needed for leatherworking are derived from skinning mobs. While other professions like tailoring might require leather for a few recipes this leather is usually easily found in the auction house and it's not necessary to actually train skinning to be able to get it. Skinning is also trained by those looking to make cash by selling the leather in the auction house. Another important note, skinning does not require any other profession to support it, it is a gathering profession and there is no need to buy components, you simply gather the leather off of mobs you kill.

As stated above, skinning and leatherworking are often trained together as characters' two professions. The characters that most commonly train these skills are leather or mail wearers. This is because the gear created through leatherworking is usable by leather and mail wearing classes. 

In order to increase your skill level in skinning you must skin mobs. There is no way around this if you want to increase your skill level. So if the idea of stopping after each kill or every few kills to skin mobs doesn't appeal to you then you are probably better off picking another profession. You must first start skinning lower level mobs and as your skinning skill increases you will then be able to skin higher and higher level mobs...keep this in mind if you plan on training skinning at a high character level, because you will have to go back to lowbie areas to raise you skinning skill level. Also, as you skin higher and higher level mobs you will notice that the leather and hides you receive are of higher value.

Another important note is that you are able to skin mobs killed by players outside of your own group provided that they loot everything off of the mob.

Skinning is most useful to those who have leatherworking trained or are looking to make money by selling leather and hides in the auction house. It is a neat profession that “supports” grinding on mobs...since it is likely that you will have to kill many beasts without any quest directing you to do so!

WoW Jewelcrafting Guide 1-375

his WoW Jewelcrafting guide takes you from 1-375 using only trainer formulas and lists the most efficient way to level up your jewelcrafting. It can be used by those looking to power level their skill up and those looking for a plan to follow while they level their character and jewelcrafting at the same time. You'll find that as you level your jewelcrafting up the cost of doing so increases greatly...so if you find yourself sort on gold while you are leveling up I suggest you use this Gold Guide to learn how to get more gold so you can advance your character faster.

Sections:
Jewelcrafting Introduction
Jewelcrafting 1-100
Jewelcrafting 100-200
Jewelcrafting 200-300
Jewelcrafting 300-375
Jewelcrafting Introduction

If you decide to become a jewelcrafter the first step is to learn jewelcrafting. Because jewelcrafting was not an original profession, it came into being after the debut of the Burning Crusade, there are not jewelcrafting trainers in pre-Burning Crusade cities. So fly, port, or run to the nearest Burning Crusade era city with profession trainers and navigate to the jewelcrafting trainer by right clicking a guard, clicking on profession trainer, clicking jewelcrafting, and by going to the flag that pops up on both your mini map and regular map.

To train jewelcrafting simply click on the jewelcrafting trainer and train apprentice jewelcrafting. Next train heavy copper ring. You'll notice that by learning apprentice jewelcrafting the trainer also gave you a number of other jewelcrafting formulas. Also, in order to begin jewelcrafting you will need to purchase a Jeweler's Kit from a jewelcrafting supply vendor, which can be found right near the jewelcrafting trainer.

Now that you have trained you might be wondering where to get the supplies for jewelcrafting! The components for jewelcrafting are derived from mining. Therefore, a vast majority of jewelcrafters train mining as their second profession. If you decide to mine then the next step for you would be to find a mining trainer in one of the major cities with trainers and then get out and mine. As you mine you will find that you obtain ore and sometime even gems from mining veins. You can then head smelt the ore to turn it into bars needed for creating jewelcrafting items.

The biggest advantage of training mining as your second profession is that you will be able to collect all of your own jewelcrafting supplies. You'll probably even mine extra ore you can prospect for gems. (Jewelcrafters are able to train the skill prospecting, which allows them to search ore for gems. Although the ore is destroyed in the process it's worth it when valuable gems are found in the process. So if you mine a lot and have extra ore you can simply prospect it for a chance to find gems, which are of course a major component of jewelcrafting.)

It's important to note that while mining is the traditional complement skill to jewelcrafting not all players choose to train it. Instead those players use a number of other options to get the jewelcrafting supplies they need. Some opt to use another character on their account that already has mining trained and farm the supplies. Others have friends mine the supplies for them or buy everything they need on the auction house. If you don't have another character with mining on it, have friends to get you supplies, the money to buy supplies, or the server population to support an auction house with lots of supplies then you may be stuck having to mine everything yourself.


Jewelcrafting 1-100

The focus of this guide is to get ones skill level up as fast as possible without having to buy recipes from vendors, the auction house, or farm for random drops. It also is designed for players who choose to buy all of their supplies from the auction house, or rather, to level up jewelcrafting without having mining trained.

If you are short on money or don't want to waste a single copper by buying low level formulas you only need to train the following formulas and skills to get your jewelcrafting from 1-100: Apprentice Jewelcrafting, Journeyman Jewelcrafting, Delicate Copper Wire, Braided Copper Ring, Tigerseye Band or Malachite Pendant, Bronze Setting, and Solid Bronze Ring.

Important: The amounts listed to craft are only guidelines since everyone will likely reach the projected skill level by crafting slightly different amounts of items. If you find that you haven't reached the projected skill level craft a few more items until you reach it. If you find that you reach the projected skill level early then stop making the item (unless it is marked as "Keep" since you will need to craft that amount for use in later recipes) and move onto to crafting the next item on the table.Item Amount to Craft Components Projected Skill Sell or Keep
Delicate Copper Wire 50 100 Copper Bars 40 Keep
Braided Copper Ring 10 20 Delicate Copper Wires 50 Sell
Tigerseye Band 25 25 Tigerseyes/25 Delicate Copper Wires 70 Sell
*Or  
Malchite Pendant 25 25 Malachites/25 Delicate Copper Wires 70 Sell
Bronze Setting 20 40 Bronze Bars 85 Keep
Solid Bronze Ring 20 80 Bronze Bars 100 Sell


(Return to Top)

Jewelcrafting 100-200

Congrats, if you are reading this part of the guide you probably already have your jewelcrafting leveled up to at least 100. This guide will provide you with a way to efficiently level your jewelcrafting to 200. This guide does not require you to farm for recipes or buy them on the auction house, every formula required is trained by the jewelcrafting trainer. It also assumes that you might have decided to skip mining for supplies and instead buy them all on the auction house.

If you are short on money the only skills you have to buy to are the ones required to create: Bronze Settings, Simple Pearl Ring, Ring of Twilight Shadows, Heavy Jade Ring, Mithril Filigree, Engraved Truesilver Ring, and Expert Jewelcrafting. 

Important: The amounts listed to craft are only guidelines because the rate at which your skills go up will vary from below. For example, it might only take you 10 tries on the Simple Pearl Ring to get your skill up to 110. At that point, since the recipe turns “green” it is best that you stop making the rings and move onto the next item to craft. So if at any point you reach the projected skill listed in the row of an item you are creating move onto making the next item (unless “Keep” is listed in the row, which means that you will need to make that number of items for later use).Item Amount to Craft Components Projected Skill Sell or Keep
Simple Pearl Ring 13 13 Small Lustrous Pearls/13 Bronze Settings/26 Copper Bars 110 Sell
Ring of Twilight Shadows 15 30 Shadowgems/30 Bronze Bars 125 Sell
Heavy Jade Ring 27 27 Jades/27 Bronze Settings/54 Iron Bars 150 Sell
Mithril Filigree 40 80 Mithril Bars 185 Keep
Engraved Truesilver Ring 15 15 Truesilver Bars/30 Mithril Filigree 200 Sell


Important: This guide requires Bronze Settings, which are crafted from bronze bars (2 bronze bars are required to create one Bronze Setting). If you followed the 1-100 section of the guide you should already have 20 Bronze Settings and need to only create 20 more (you will need 40 bronze bars to do this) for use in this guide. 

If you are starting without any Bronze Settings simply make 40 (you will need 80 bronze bars to do this) for use in this guide. Now get started and good luck and have fun jewelcrafting!

Jewelcrafting 200-300

If you've made it through jewelcrafting this far, congrats. Or if you are just looking ahead at what jewelcrafting to 300 takes, here it is. You will find that as your skill levels get higher and higher, the cost of materials gets higher and higher and in some cases harder to find. If you want to get your jewelcrafting up as quickly as possible I suggest buying the materials; however, this is easier said than done, unless you have a lot of gold. 

With this guide you will find a very efficient way to level your jewelcrafting to 300. All of the formulas required for this guide are trained by the jewelcrafting trainer so you don't have to worry about farming or buying formulas.

If you are low on gold the only skills you have to buy to are the ones required to create: Engraved Truesilver Ring, Mithril Filigree, Aquamarine Pendant of the Warrior, Thorium Setting, Ruby Pendant of Fire, and Sapphire Pendant of Winter Night. All of these formulas can be trained by the jewelcrafting trainer.

Important: The following "Amount to Craft" are only guidelines and the rate at your skill goes up will likely be slightly slower or faster. For example, it might take you 24 crafts of the Engraved Truesilver Ring to get to skill level 220, instead of 22. At the point in which you reach the projected skill level early with less crafts than listed it is best that you stop making the item and move onto the next item to craft. The exception to this is if the item is listed as "Keep" in the "Sell or Keep" column, if it says "Keep" continue making the item since you will need it as a component in future crafts.Item Amount to Craft Components Projected Skill Sell or Keep
Engraved Truesilver Ring 22 22 Truesilver Bar/44 Mithril Filigree 220 Sell
Aquamarine Pendant of the Warrior 5 5 Aquamarine/15 Mithril Filigree 225 Sell
Thorium Setting 59 59 Thorium Bar 255 Keep
Ruby Pendant of Fire 34 34 Star Ruby/34 Thorium Setting 280 Sell
Sapphire Pendant of Winter Night 25 25 Blue Sapphire/25 Thorium Setting/25 Essence of Undeath 300 Sell


Important: This guide requires Mithril Filigrees, which are crafted from Mithril Bars (2 Mithril Bars are required to create one Mithril Filigree). If you followed the 100-200 section of the guide you should already have 10 Mithril Filigree and need to only create 49 more (you will need 98 Mithril Bars to do this). 

If you are starting without any Mithril Filigree simply make 59 (you will need 118 Mithril Bars to do this) for use in this guide.



Jewelcrafting 300-375

Congrats if you've made it this far, you are almost done! One thing to keep in mind when leveling from 300-375 is that it can take a very long time and it can also take a lot of gold, unless you have all the supplies. So if you don't have a lot of gold take a look at this Gold Guide to learn what it takes to make enough gold for not only your jewelcrafting, but your mounts, skills, and whatever else you desire. For this section of the guide I recommend that you use your own common sense when trying to level up. Some of the sections will require that you level up using lots of the same materials. If you don't have a huge surplus of supplies or don't have a lot of gold to buy them then use your own judgment and try to level up using the supplies you do have. 

In order to level up using this guide you will train/purchase recipes from the jewelcrafting trainer (Tatiana in the Inn in Honor Hold, Hellfire Peninsula for Alliance or Kalaen in the Inn in Thrallmar, Hellfire Peninsula for Horde). You can choose what ones you actually need to train based upon the gems you have, since you have many options for a lot of the levels. You will also need to purchase a Simple Grinder from a merchant selling jewelcrafting supplies in order to cut gems. You will also need to farm the recipe for Khorium Band of Leaves (more directions for doing this are listed below) and obtain a Mercurial Stone from an Alchemist (more directions are found below).

Important: The "Amount to Craft"listed is only a guideline and you will most likely craft a different amount to get to the projected skill level listed. It might take you less tries or more tries when crafting an item to get to the skill listed. If you reach the projected skill level early you can move onto the next item to craft or if the item isn't gray you can continue making it until you exhaust your supplies. If you fail to reach the projected skill level with the amount listed to craft then make a few more items until you do reach it.Item Amount to Craft Components Projected Skill Sell or Keep
Flame Spessarite or Glowing Shadow Draenite or Solid Azure Moonstone or Teardrop Blood Garnet or Brilliant Golden Draenite or Radiant Deep Peridot 5 5 Flame Spessarite or Shadow Draenite or Azure Moonstone or Blood Garnet or Golden Draenite or Deep Peridot 305 Sell
Bright Blood Garnet or Bold Blood Garnet or Jagged Deep Peridot or Sparkling Azure Moonstone 10 10 Blood Garnet or Deep Peridot or Azure Moonstone 315 Sell
Glinting Flame Spessarite 11 11 Flame Spessarite 325 Sell
*Smooth Golden Draenite or Rigid Golden Draenite or Sovereign Shadow Draenite 41 41 Golden Draenite or Shadow Draenite 355 Sell
Purified Shadow Pearl 11 11 Shadow Pearl/11 Purified Draenic Water 365 Sell
Cut Gems Using Patterns that are Rare Drops or Faction Earned 375 Sell
Or  
**Khorium Band of Leaves 11 22 Khorium Bar/44 Mercurial Adamantite/33 Primal Life 375 Sell


*You have two choices here, you can either level up using gems or you can create 44 Mercurial Adamantite and finish leveling to 355 with gems after you have crafted 44. The Mercurial Adamantite will be used to create the Khorium Band of Leaves from 365-375. If you can get access to a different recipe or know that you will not use it to level those last ten levels then there is no need for you to create the Mercurial Adamantite (unless you choose to do so). If you decide to level up using the Mercurial Adamantite use the following table for 325-355:Item Amount to Craft Components Sell or Keep
Mercurial Adamantite 44 176 Adamantite Powder/44 Primal Earth Keep
Smooth Golden Draenite or Rigid Golden Draenite or Sovereign Shadow Draenite As many as needed to get to 355 Golden Draenite or Shadow Draenite Sell


Mercurial Stone: In order to create Mercurial Adamantite you need to have a Mercurial Stone in your inventory. Mercurial Stones are created by alchemists (I think the required skill level in alchemy is 325 in order to train this from the trainer) and require 1 Primal Earth, 1 Primal Mana, and 1 Primal Life, in addition the alchemist must create it at an Alchemy Lab, which can be found in Lower City in Shattrath City. So to get this item you can either browse the auction house or get an alchemist to make one for you.

** Khorium Band of Leaves: This is the only pattern in the entire 1-375 guide that must be farmed. You will need to head to Blades Edge Mountains and kill the Vekh'nir Dreadhawk in the southeastern part of the zone. Make sure you bring and loot with the character you are leveling jewelcrafting with because the formula is jewelcrafter only.

I chose this pattern for a couple of reasons 1) it is relatively cheap to make compared to other patterns at this skill level 2) you don't have to farm instances for it to drop.



X marks the spot where you will find the Vekh'nir Dreadhawk.

WoW Mining Skills and Formulas

Skill Levels Required to Mine Veins and DepositsSkill Level Vein or Deposit
1 Copper
65 Tin
75 Silver
125 Iron
155 Gold
175 Mithril
230 Truesilver
230 Dark Iron
250 Small Thorium
275 Rich Thorium
300 Fel Iron
325 Adamantite
350 Rich Adamantite
375 Khorium


Note: If you are trying to figure out where to mine for Bronze, Steel, or Elementium then STOP! Bronze and steel are both smelted (meaning there is no such thing as bronze ore or steel ore) and Elementium is a drop.
Smelting Formulas and Skill LevelsRequired Skill Item Materials
N/A Elementium Bar 1x Elementium Ore
1 Copper Bar 1x Copper Ore
50 Tin Bar 1x Tin Ore
65 Bronze Bar 1x Copper Bar 1x Tin Bar
75 Silver Bar 1x Silver Ore
125 Iron Bar 1x Iron Ore
155 Gold Bar 1x Gold Ore
165 Steel Bar 1x Iron Bar, 1x Coal
175 Mithril Bar 1x Mithril Ore
230 Truesilver Bar 1x Truesilver Ore
230 Dark Iron Bar 8x Dark Iron Ore
250 Thorium Bar 1x Thorium Ore
300 Fel Iron Bar 2x Fel Iron Ore
325 Adamantite Bar 2x Adamantite Ore
350 Felsteel Bar 5x Fel Iron Bar 2x Eternium Bar
350 Eternium Bar 2x Eternium Ore
365 Khorium Bar 2x Khorium Ore
375 Hardened Adamantite Bar 10x Adamantite Bar 

Smelting Dark Iron (Requires 230 Mining)

You must clear your way into Blackrock Depths and find Gloom'rel in the Chamber of the Sevens. If you give him 2 Star Rubies, 10 Truesilver Bars, and 20 Gold Bars he will teach you how to smelt Dark Iron, but you must have at least 230 mining skill. To smelt the Dark Iron after you have the skill you will have to bring Dark Iron Ore to the Black Forge in Blackrock Depths which is near Lord Incendius.

If you have trouble finding the Chamber of Seven it is because it is behind a locked door in a room full of drunken dwarves, there are several ways to open this door.

1) Speak to the succubus and complete her quest line, she will lead you through the door once you have done it.

2) Have a rogue pickpocket the key from a leper gnome.

3) Buy 6 Dark Iron Ale Mugs and complete the quest from Private Rocknot 3x, giving him 2 each time. He will get so drunk he will walk over to a barrel it will explode and blow open the door. 

Be careful when performing steps 2 and 3 because Phalanx the door guard can aggro and cause the entire dwarven room to aggro so before opening the door I recommend you either stand near Phalanx to keep him under control or run through the door immediately and pull him through with you, but be careful not to aggro the other mobs on the other side of the door.

Dark Iron Ore can only be mined or dropped in Burning Steppes, Blackrock Depths, Searing Gorge, Black Rock Mountain, and Molten Core.
Learning Smelt Elementium

Elementium is extremely rare and used only for those very important pre-Burning Crusade weapons such as Thunderfury. To learn the skill you will have to venture into Blackwing Lair, find Master Elemental Shaper Krixix., and have a Priest mind-control him. Once he is mind controlled a skill will be on the pet bar called “Smelt Elementium,” target any player who wishes to learn to smelt Elementium and cast this skill on them. Elementium Ore is a rare drop the goblins in Blackwing Lair but has almost a 7% chance to drop off of Master Elemental Shaper Krixix.

You do not have to have mining trained to smelt Elementium.

WoW Gold Mining Guide

old is a rare node that often spawns in place of Iron. You will most likely encounter gold veins while following the routes illustrated in the WoW Iron Mining Guide. The following gold routes have worked best for me, if you have no success with these routes then using the iron mining routes will work instead. Please remember that gold is a rare resource and is not easy to farm. To better your success at finding gold you will want to mine all the iron nodes while following these routes.
Where to Mine Gold in Badlands

Badlands: Levels 35-44


Gold in Badlands

The key areas of this route where I've found the most gold are the Dustbelch Grotto cave in the southwest, the northwest rock elemental area (north of Kargath), and the entire Lethlor Ravine, which isn't included in the iron mining route but for some reason seems to have a higher probability of spawning gold in place of the few iron deposits in that area from my experience.
Where to Mine Gold in Arathi Highlands

Arathi Highlands: Levels 30-39



There are two decent circuits that can be run to get gold in Arathi Highlands. The western circuit has two focus points, the coastal area southwest of Stromgarde Keep and the ogre cave (Boulderfist Outpost) to the west of Refuge Point. The eastern route has more focus areas than the western route. In the eastern route Boulderfist Hall (caves in the south), the cave in the southeast near Witherbark Village, and Drywhisker Gorge (the kobold cave) in the northeast are very good places to look for gold veins.
Where to Mine Gold in Stranglethorn Vale

Stranglethorn Vale: Levels 30-44



The key focus points for mining gold in Stranglethorn Vale are The Stockpile (cave in the northeast) and the entire eastern ridge line of Stranglethorn Vale.
Where to Mine Gold in Alterac Mountains

Alterac Mountains: Levels 30-40



The top ring of the circuit inside the Ruins of Alterac is the primary area to focus on finding gold veins. If you complete the circuit before the veins respawn then perform the entire loop around the Ruins of Alterac.
Where to Mine Gold in Searing Gorge

Searing Gorge: Levels 43-49



Searing Gorge is a higher level zone that has few spawns of iron to begin with so gold veins are very rare in this zone. However, if you are in Searing Gorge here is the route I have found gold veins to be the most plentiful. I do not recommend that you use this route or zone as an effective area to mass farm gold but it is an option available.
Where to Mine Gold in The Hinterlands

The Hinterlands: Levels 40-51



The route outlined on the map is probably the safest and most efficient route in this zone. There are areas where gold veins can spawn inside Jinth'Alor and north toward Seradane but they are not worth the time it takes to break into the areas. The key focus point to this route is the southwest mountain ridge and Skulk Rock.
Where to Mine Gold in Instances

If you are looking for gold in instances check out Uldaman (35-45), Maraudon (40-49), and Razorfen Kraul (24-33).